By un-edited, I meant were you doing anything to them beside simply placing them in the scene - assigning their Highlight fields, for example.
If you open up the Profiler when running, see if you can find spikes that might indicate what's causing t…
Because you wouldn't be seeing 'Window -> Adventure Creator' in the top toolbar if you were using v1.51d. So as I can understand what's going on, I need to verify your invoice.
For anyone else wondering about this: the Canvas slot only accepts prefabs, not one present in a scene.
See section 11.3 for how to add animations to a Unity UI-based Menu. You can also find an example in Assets / AdventureCreator / UI / AnimatedM…
Are you editing any of these Hotspots, or is performance dropping due to purely un-edited Hotspots? They shouldn't have any noticeable impact - what are your Hotspot settings in the Settings Manager?
There are a few things going on in the Editor t…
Changing the input method would require a custom Action, but it's quite simple - you just need to manipulate this variable:
AC.KickStarter.settingsManager.inputMethod
If you want to map it to an Options setting, see this tutorial.
This is the first you've mentioned of your character's charState being Custom (you only said the Action was custom). That should indeed prevent the sprite direction from being changed, since its now under manual control.
When Custom, a character h…
I'm still in need of a mockup image, here. Actions already indicate the Action number they skip to - your description makes it sound like you're just asking for the wire to be hidden.
The two icons side-by-side is AC's cursor system at work. That they stay there the whole time - and that the same CursorManager works for the demo game but not your own - suggests that it is not AC that's causing this. It could well be UFPS, or an…
I'm assuming you're looking at sending me a Gb+ project, which I'm not so eager to handle. Please try to answer my questions first:* Again, can you provide steps to reproduce this?
* Which audio files are being unassigned, specifically? Original l…
No offence taken. I'm all for improvements, but I'm still not quite sure on what you mean exactly. You can set your After running to Skip instead of Run Cutscene - that's the recommended way to run another Action within the same ActionList. Using…
AC, UFPS or Unity - it's rather hard to say at this point. If using the Demo_CursorManager in place of your own when running your own game still causes the issue, we can probably rule AC out.
Are you prevented from moving anywhere on the screen, or just when the mouse cursor is over the menu? Check that the RectTransform boundary you've given the UI doesn't cover the whole screen - it may block cursor clicks otherwise.
That you're not getting a Console error, and that you have the much-older toolbar link "Window -> Adventure Creator", suggests otherwise. Please PM me your invoice number to resolve this, and then we can help.
Something so seemingly simple is actually quite complex, and I can't actually guarantee your success with this without making some changes to the source code. First of all I would definitely recommend snapping the object to the centre instead of le…
What version of Unity are you using, and what version number of Adventure Creator have you installed? It should tell you at the bottom of the Manager's window, or on the front page of the Manual.