Set your Inventory menu's Appear type to On Input Key, and enter the name of an input that triggers it. Then create an Input by the same name in Unity's Input Manager, which is mapped to mouse 1.
That will toggle the inventory open and shut with t…
Don't seem to be able to recreate this. As you have "Always show system cursor in Editor?" checked, wouldn't the problem instead be more along the lines of only the AC cursor disappearing. Does this occur for you in either of the demo ga…
That PM has a particular feature does not automatically mean AC should too. All Actions can skip to another Action within the same list - it's not clear exactly what you're after. A mockup screenshot would help to explain.
If you simply want the door Hotspot to behave like you're in Context Sensitive (i.e. one-click interactions) mode, you can check Single 'Use' interaction? in the Hotspot's Inspector.
If instead you want something more complex (e.g. locking one Inte…
You could have each page as a separte menu and use buttons to show/hide different menus. A bit laborious if you have many pages - you may prefer to simply have the whole thing a custom solution.
An ID number should indeed be fixed once assigned, unless you're using the merge option for matchine lines, but that only applies to speech lines. The new Speech Manager code I sent will want you if an ID must be reassigned due to a conflict with a…
The second issue (when it comes to inventory) is due to inter-dependency between Menus: first the Inventory menu has to be drawn, then the Hotspot menu gets drawn, then AC can determine what element the cursor is over, then the Hotspot menu can get …
The Diary/Journal system is not really intended for anything dynamic like an objective system - it's more for things like books that the player can pick up and read.
For any kind of special text effect like a strikethrough, you're best off using Un…
Though the change should be near-instantaneous, the handling of the character's direction and which animation to play is handled through different threads - so it may indeed require an additional Update/_LateUpdate call.
However, since both of thes…
A similar interface is used by the 2D Demo - the main difference being in the styling of the Interaction menu. The key setting in the Settings Manager you want is to set Interaction method to Choose Hotspot Then Interaction - see section 5.1 of the…
You will need to post screenshots of your Actions / scene so that we can see what you're doing (please see the forum rules about this).
Make sure that you have Wait until finish? checked in your player's Move to point Action.
Applying your steps to recreate this in the 2D Demo scene doesn't cause the issue to occur. Are you using the latest release?
Try this out for yourself with the 2D Demo Manager's loaded, and amend the Tyre swing Hotspot in the manner you've sugges…