In my experience, the current pitfalls of WebGL are more in the higher graphical options. My own testing has found everything OK with WebGL, but let me know if you find any issues.
So, this is what I was referring to in my last post: you only have one animation in your Animator ("BATFLAP"), so this is automatically the default, and will play when the game starts because it can't play anything else.
Follow the steps …
Thanks for the report. Are you using the very latest version? v1.50c fixed an issue whereby duplicated speech UIs weren't being properly deleted after use - perhaps that fixes your issue as well.
RememberSound does not act aware of any other Sound object, only the one it is attached to. Are you looking to queue your music, or play multiple tracks at the same time?
All buttons, whether done in AC or Unity UI, are rectangular in shape. If it's not too complex a shape you want, you might be able to create several buttons that combine to form the shape you want - but you'll have trouble getting the click/overlay…
Is there any way to check if the sound is playing and fire RememberSound to continue playing from where it remembered?
Well, that's exactly what it's supposed to do. But again, AC assumes that only one's playing at a time. Check that you can have…
1) Triggers are enabled/disabled by sending "TurnOn" and "TurnOff" messages. Is this what you've been doing? If a Trigger is successfully disabled during gameplay, the words Current state: Off will show at the top of it's Inspe…
That's a link to a file on your desktop. You will need to upload the file (e.g. to imgur.com) before it can be seen online.
The likely cause is that your animation is already the default (highlighted in yellow in the Animator window) and so will p…
If you want to prevent this, duplicate ActionSound and give it a new title/description, and remove lines 84-91. You can then use this new Action instead to play music without affecting existing tracks.
In future, please wait for me to ask for a prefab/download before posting.
That said, I downloaded the prefab, and assigned the Canvas + 3 inventory buttons in the Menu Manager. Dragging-and-dropping worked fine, so it could well be that the probl…
Where is the bug?
If (parameterID >= 0), that means you have a parameter assigned - so there's no need to show the regular UI field. AC's Actions tend to nullify the field the parameter overrides (since it's not showing), but technically that's…
No - delegates are not reset or reassigned, but they do need to be re-assigned each scene. Place the OuyaIntegration on your GameEngine, not the PersistentEngine. Otherwise, it's Start function won't be called when you change scene.
Again without seeing screenshots of what you've done I can only give you general advice - but I'll assume you're using Mecanim to play your animations. Basically you need to have your animations placed in your sprite object's Animator window.
Anim…