You don't want to call it in an Update - instead, just lock the scale to a value:
player.lockScale = true;
player.spriteScale = 0.025;
This code would be placed in an Action's Run() function, as covered here.
This is already possible by using Variable tokens and ActionList parameters.
Create a new Global Variable of type "PopUp", and create an entry for each tutorial hint you want. You'll see a field called "Token", which will be a …
OnLoad is for when you load a saved game located inside that scene. If you want a Cutscene to play when you enter a scene during normal gameplay, assign it as your scene's OnStart Cutscene, in the Scene Manager.
The error is related to speech, so I'm not sure why it's occuring when you trigger Interactions - unless those interactions are causing speech to play.
Are you using tokens in your speech? If you can, please provide a sample dialogue line that cau…
My own tests with AC's demos in WebGL have generally been OK. The main issue being Tin Pot's "AutoLipSync" script, which involves processing AudioClips in real-time - something WebGL doesn't seem able to do.
The video only showed the root object - I was referring to the sprite child specifically. The sprite pivot for character sprites should generally be at the base by their feet, however.
Test a zoomed-out camera that places the NPC in the centre of …
As in repeat indefinitely? I don't believe many other users would find that too useful. Better to comment out the line "audioSource.loop = false;" in Speech.cs, so that you can set the "Loop" property on the character's AudioSo…
If you opt to not import the project settings, then all can see the Manual's Section 1.1 for a guide on how to make the necessary changes manually. AC will also display warnings in the Console advising you of any changes it needs if you run an AC g…
And it's over! Though it was quite a small affair, there were still quite a few of us "ACers" - and it was great to meet some of you in the flesh. To commemorate the occasion, here are some blurry photos!
(Image)
The show floor. I wa…
Check that the character's "Sprite child" is at 0,0,0 position - the
subtitles menu will use the character's root position as the basis for
it's own, so if the sprite child is not at the same point then that
could cause such an issue.
There's no "Third Person" movement option, as the camera is designed to
work indepentenly: e.g. it can work with both Point And Click and Direct
movement.
First Person movement will force the FirstPersonCamera
to be used during gamepla…
If you can, please post future questions in separate threads, as it will help out those with similar questions when searching.
1) You need to tag up objects that you wish to save with the appropriate script. See Section 9.2 of the Manual. For exa…
My workaround was an alternative to the "Wrong key fails" option. Now that you have the menu button set up, can you not uncheck that option? I'm getting quite confused as to what exactly you're after, I'm afraid.