So long as you have your own set of Managers, then you should be fine. The New Game Wizard creates this for you, but you can do this manually by un-setting the asset file at the top of each Manager tab to bring up a "Create new" button.
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Unity 5.2.1 introduced an error with the 3D demo, so if you downloaded AC with a previous version, then you'll have to re-download it from the Asset Store to get the 5.2.1-ready one.
If the demo still doesn't play, check that you've assigned the 3D…
Just checked - it saves on my MacBook to Library/Application Support/ in Unity 5, so I don't know why it would be saving on yours to the cache folder. This might be more of an issue with your copy of Unity, rather than AC.
No, there isn't.
I suspect it might get very confusing if there were to be such a feature. For example, if you had unhandled interactions for the Hotspot, the Inventory item, and a "global" one for all Inventory items, which one should g…
Thanks for the clarification. I'm inclined to leave it as it is officially, since "persistentDataPath" is stil the "official" place to store files - and you'd hope Unity will bring out the fix for Unity 5 soon as well.
However,…
And what are the ActionLists's properties, listed above the Actions? Try playing with the "Unfreeze pause menus?" checkbox, and the "When running" popup.
The Highlight script will, by default, affect the material's "_Color" property to perform the highlighting effect. If one doesn't exist on the shader, it won't have any effect.
If you want to control a different shader (or perform a diff…
If you're just chaning movement method, you can use the Engine: Manage systems Action to do this.
If you want to swap out Managers depending on 2D/3D scenes, you'll have to do it through script - though it's quite simple:
AC.KickStarter.settingsMa…
Welcome to the community, @mischaTGE.
You'll need to define these verbs (Go to and Use) in your Cursor Manager as Interaction icons. If you don't need any icons to show, you can leave the Texture fields blank. Then check Prefix cursor labels? unde…
What problem were Unity refererring to when they said this was "solved"? If you have a link that provides context, please post it - as I don't know if you're talking about personal preference or a bug issue.
I haven't used it, so I couldn't give you a definitive answer. However, it's my intention for 3rd party assets to be able to work with AC - that's why "Custom" is an option in the Animation Engine selector at the top of Player and NPC Ins…
I must be missing something, because I'm not quite sure of the use of this. If a character's speech has related audio, the Action will refer to the audio's duration, rather than your display value in the Speech Manager.
In this Action, the "W…
@GeometriX: Thank you, that I have been able to recreate and fix. It seems this issue is limited only to specific fields - the "Graphic type", for example, works properly.
@radiantboy's deeper issue of deleting elements is still not some…
Also, update AC again once you're on Unity5. AC on Unity 5 is actually a separate package, that contains Unity 5-ready prefabs and other assets. Not a critical step, but recommended.
A) Are you up-to-date on AC as well? It's true that you should never get a null Action - I wonder if this is because your ActionList asset was built way, way back when this might have been possible.
Try copying all the Actions within it into a new…