Found and fixed, thanks. Will be sorted in the next update, but in the meantime you can make the correction yourself by opening up ActionTransform.cs and inserting the following into line 61 (above the closing brace):
marker = AssignFile <Marke…
Thanks - this could be a bug, but I'll need to see the way in which
you're playing such speech in the first place. Would you mind posting a
shot of the Action in question, as well as the properties of the
ActionList, as shown at the top of it's …
I'm afraid Windows Phone / Windows Store has too many feature restrictions for AC games to work with it (see the FAQ). If you bought AC with the belief this was the case and you want a refund, please PM me with your invoice number.
You could use the "Formula" opton in the "Variable: Set" Action to do this.
You'll basically want to store your string into a separate variable to your integer, and then use "Variable: Set" with "Method" set …
AC works best at a scale that allows you to see it's various icons clearly - walk speeds, pathfinding algorithms, etc are all configured to work at this size by default (though can be changed, of course).
Changing the pixels per unit setting is def…
It's in MenuJournal.cs, but accessed through PlayerMenus.
PlayerMenus.GetElementWithName ("MyMenu", "MyJournal");
However, that will return a MenuElement class (the base class), so you'll need to cast it:
MenuJournal theJourna…
@cheliotk: I've seen this error myself - are you using Unity 5.2?
The message'll be fixed in the next release, though you can make the correction yourself in the meantime by opening up MenuButton.cs (it's in /AdventureCreator/Scripts/Menu/Menu clas…
The "Display Hotspot Icon" also has an option named "Only When Highlighting". This will cause it's alpha value to be tied to the Hotspot's highlight intensity - even if the Highlight script doesn't actually affect an object.
Ju…
A new, 5.2.1-based package has been uploaded to sort an issue that is caused when trying to use AC with the latest version of Unity. It'll still be known as v1.48a, so it won't appear as new in the Asset Store, however if you are experiencing issue…
Update: I had the problems with the Basement.fbx file when updating to Unity 5.2.1 (thanks Unity!).
I'm still not sure what the issue is, but removing some of the minor props and re-baking the Lightmap seems to have done the trick. A 5.2.1-specifi…
Welcome to the community, @wortek.
You can show all Hotspots in the scene by triggering the "FlashHotspots" input button, which is listed in your game's "Available inputs" box in the Settings Manager.
You can map this to a menu…
Details on how to find the log files for iOS builds can be found here. Please let me know if you find anything of note there, as I can't reproduce this.
Are cameras the only thing that don't get saved? Is the player's position restored correctly,…