ActionLists block gameplay by default. If you weren't aware of the option, then that'll be what's happening whenever Actions run. You can change whether or not an ActionList blocks gameplay or not by changing it's "When running" field in…
2) Keyboard-controlled AC Menus only work when the Menu pauses gameplay. You can do this by going into the Menu Manager, selecting the Container menu, and checking Pause game when enabled?
1) When a pausing Menu is on, the player will no longer be…
1) Placing a mesh on the Ignore Raycast layer won't cause it to be invisible - something else must be contributing to it. How are you changing it's layer, and does the mesh have any other scripts attached?
2) I don't know what you mean by "cl…
That is the default behaviour - try it with the 3D demo.
So long as you have "Cutscene while moving?" unchecked in the Hotspot's interaction box (so that mouse clicks will register) the player will run when you double-click.
Glad you're enjoying it, thanks!
Rather than displaying this text as speech, you'd instead want to place it in a Menu Label element. New Menus, and a Label to go inside it, can be created in the Menu Manager (a series of tutorials on using it can …
Hello @FRACTRO, welcome to the forum.
If you're just getting started with Unity, you will get better help on questions about working with models and prefabs in general on the Unity forums. This forum is intended for questions specific to AC, and n…
In the Menu Manager - from there you can customise all menus in your game. Click "Hotspot" from the list, and then check "Start game locked off?" within it's properties box.
You can adjust the text's "Display time factor" within the Speech Manager to adjust the time of all text.
If you use scrolling, you can also make the speech pause whenever you like within a line by using the [wait:X] token within your spe…
If you supply an "Active texture" to an item, and check "Show Active FX when Cursor hovers over Item in Menu?" in the Settings Manager, then it will show the highlighted graphic.
The menu should respond to button presses from In…
AC menus will only work with controllers when paused, because it knows that you won't be using controllers to control the character.
However, if you convert your menu to Unity UI (see this tutorial) then it will rely on Unity's EventSystem for cont…