The video tutorials are a nightmare to produce, and are intended to serve as introductions to using AC in general. Text tutorials are the main format for anything else - but if you have questions about specific features, ask them here!
You mean multiple icons, as in when using Choose Hotspot Then Interaction as your "Interaction method"?
You would have to look into using Unity UI for your Interaction menu. Unity UI Canvases can be rendererd in World Space, and then lin…
In truth, I'm having a hard time remembering. It's something I want to have, and will try again to make this a feature in the next release. What was the version you upgraded from?
I'm sure you're very close to getting there - that is indeed the intention of First Person movement. Though you're correct - I made a typo of my own and I meant "Lock cursor".
If it works with one Settings Manager but not the other, ther…
What I suggested still matches what you've explained here - you should indeed place it in your "ActionList when turn on" field.
The sample code is an example: it checks if the Constant ID number on the current Hotspot is 123, and sets the…
Draggables are not intended for 2D games. What is your movement method set to? You'll have to post more detail w/ screenshots for me to properly advise.
For the moment. I will look into a fix.
For the record, to run the 2D Demo, you first have to load the 2D Demo Managers, by going up to the top toolbar and choosing Adventure Creator -> Getting started -> Load 2D Demo Managers.
It's "ToggleCursor", not "CursorToggle". Also, check that you have "Lock camera in screen's centre when game begins" checked in the Settings Manager - otherwise, the game will begin with the mouse controlling the curso…
The warning is there because it's technically not possible to override conversations within an asset file. It's unfortunate, but just the way it has to be.
You will either have to move your Actions that control the conversation to a scene-based Ac…
Finally: v1.46g - necessary if you're experiencing problems with Unity 5.1.1* Added: “MainCameraVR” prefab in Assets/AdventureCreator/Prefabs/Camera - replace this with the standard MainCamera in your scene to allow VR compatibilty (Unity 5 only)
* …
An update on the problems with the latest Unity / AC release: the bug will occur if the Player prefab has any child objects that are also tagged as Player. I'm still investigating the root cause of this, but in the meantime: simply untagging any ch…
@David: Thanks for the thoughts. Spacing apart the updates is definitely something I'm trying to do going forward, but as others have said - bugfixes (whether on AC's part or just keeping up with Unity) very often force my hand earlier than I'd lik…