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ChrisIceBox

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ChrisIceBox
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  • OK, new question: If you un-comment the line (restoring the script back to how it was), what is the state of the player after the transition?  Is it in the scene at all?  If so, where?  Is it tagged as Player and generally as it should be?  I'm loo…
  • This is the first time you've mentioned anything about a trigger - your first post suggested that this was coming from an Interaction (i.e. runs when you click on a Hotspot).  Please explain the context of how this Trigger gets called. And again: p…
  • Thanks for reporting - but I'll need to see the loop in question.  Would you mind posting a screenshot of the ActionList, and some context about when it's called?
  • It all looks fine to me - I'm assuming you haven't changed any of AC's core files.  Is there another class / script with the same name (ActionHotspotPopUp)?  If there's a backup or something somewhere else in your Assets folder, that might cause pro…
  • The 2D demo uses this feature for several objects - e.g. WormGround, and they work fine.  Check that they also work for you - save the game, pick up the worm, and save again.  Loading the two saves should show/hide the worm each time (be sure to add…
  • Sure - but the problem is that there are so many inputs available that most users won't define.  I'm assuming that the errors popping up were due to missing inputs.  You'd probably be best off removing the try/catch, then defining the missing inputs…
  • OK - I'll let you know if I have more questions, I'm keen to resolve this ASAP.  Thanks
  • @deroesi: For the record, I did attempt to implement a generic value "copier" - but there were serious problems with it and it wasn't possible to make stable enough for an official release. So long as you know the components/values you wa…
  • The message is saying that there's a collider (at least one) in the scene that is disabled.  AC will check if the collider is enabled or not, so the problem may be that there's a disabled GameObject with a collider in there somewhere.  Check your hi…
    in Error Comment by ChrisIceBox June 2015
  • The RememberVisibility component should indeed save the visibility of a sprite.  Is it attached to the same object as the Sprite component (obvious question I know), and did you check "Affect children" or not?
  • What is your platform, version of AC, and version of Unity?  There seems to be a bug going around related to scene transitions with Unity 5.1.1
  • Strange indeed.  You'd have to post the full message that appears in the Console for me to be able to help - I'm not sure myself if it's down to AC or Unity.
  • You can define parameters within ActionLists that allow you to replace certain fields within Actions dynamically each time they get run.  This is useful when you need to perform a common task multiple times in varying ways, such as adding an invento…
  • @UndyingSpite: My mistake, you're correct.  Again, I'll have this reverted in the next update.  This will likely be v1.46g, but I need to sort out this Unity 5.1.1 error along with it.
  • Open PlayerInput.cs, and find the InputGetButtonDown function on line 1236. AC implements a try/catch routine so that non-existing inputs don't throw an error.  I wonder if that causes a performance hit.  Try removing the try {}, catch {} lines ins…
  • And the script is exactly as it was in your last screenshot, barring the mis-placed "return 0f;"?  The line references in the error don't match up with the latest - update to the latest version of AC, and re-post the error if it persists. …
  • To save properties of scene objects, you have to tell AC exactly what it should save. In the case of the mouse, you wanted to save it's position (or "Transform" in Unity speak) - which is why @SkyTree's suggestion of RememberTransform wor…
  • It should go just after the first curly brace. I was referring to right-clicking on Interaction icons, however - right-clicking on Hotspots should only work for Context Senstive mode, not for Choose Hotspot Then Interaction.  The only way I could s…
  • Are you deleting AC scripts, or your own with the same name?  I can't guarantee anything will work if you delete the core scripts - PlayerCursor in particular is especially important. I'll need to see the full error in the Console window again - th…
    in Error Comment by ChrisIceBox June 2015
  • Thanks for the alert - though that may be more difficult to fix.  Know that you can always rely on a Unity UI for your subtitles, and link it to AC's Menu Manager - but I'll take a look at that as well.
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