Correct me if I'm wrong, but I think you can tell Unity to import animations as Legacy, rather than Mecanim - it shouldn't matter what the source is set to.
If you character isn't moving along a Path, and has no Character Controller component, then AC won't try to manually move him. How are you playing the animation, exactly?
If two speech lines with the same ID and same text/speaker are found, then the Speech Manager will combine them into one entry in the list of found lines. Duplicating a line with an ID will re-use the same ID, as you've seen - so you should be able…
Check that your Player has a "Paths" component attached to the root object (the same one that has the "Player" component). It should have been added for you automatically, but if not you'll have to add it manually.
Who's working in Unity 4 and who's working in Unity 5? It could be that @TayannaStudios' error is version-dependent. If so, I'll need to know which one's faulty and re-upload it.
Sprites are supposed to counter-rotate to face the camera, while the parent will rotate normally.
Can you describe the exact steps needed to recreate this on my end with e.g. the Brain2D player prefab included with AC? It'd also be worth seeing if…
Are you using the Unity UI instance of the Interaction menu? Take a screenshot of your Interaction menu's properties (in the Menu Manager), and of the Hotspot's inspector - it could be a couple of things, so I'll need to see what's what.
What do you mean by universal control, exactly? If you want to be able to switch input method mid-game, you'd have to write a custom Action that does this for you. All you really need to do is call the following, eg:
AC.KickStarter.settingsManage…
@TayannaStudios: Where's that appearing? Any more to that error message? I haven't heard of that before, but this thread suggests that it could be a problem with the Asset Store.
Hotspots* Added: Option to limit a Hotspot’s interactivity to a specific camera’s view
* Added:
Option to Hotspots for double-clicking to trigger Interactions
instantly (Context Sensitive and single-Use Hotspots only)
* Added: Ability to only disp…
Upgrade notes* Options data has been reset
* To prevent 2D Characters from sliding with default values, acceleration and deceleration values are now more sensitive
* “Drag cursor with touch?” option is removed for First Person games controlled with …
I don't understand your reply. Please write as clearly as you can, with screenshots if possible showing what you've done already.
This is what I mean about linking 2 outputs:
(Image)
1) It's a good tool - that's why AC supports it. But I don't have a preference of one over another - it's up to you.
2) I already did - see my post above, starting with "Then to get sound working:". If you show me what you've done so fa…