That's a very serious error, but not one I can recreate without more detail - a simple test of changing scene has items being preserved. The more detail and information you can give me, the better I can help.
You're setting the localEulerAngles twice in FixedUpdate, which means they're not being set properly.
You want something more along the lines of:
private void FixedUpdate ()
{
rotationY = Mathf.Clamp (rotationY, minY, maxY);
rotationX = M…
I'm endeavouring to make the transition for AC to Unity 5 as smooth as possible, but there's so many facets to Unity that sometimes it takes for someone to report a problem before I'm aware of it. What are the errors exactly, and how you getting th…
NavMeshSegements are there because Point And Click games still need a "click area" for your mouse cursor - otherwise they're just an aid for baking your NavMesh and not necessary if you know what you're doing.
Screenshots of your ActionLists would help a lot. Also, try enabling "List active ActionLists in Game Window" at the bottom of the Settings Manager - that will help you to debug whether or not the delayed cutscene is playing at all.
@TayannaStudios: There's one in the works. It'll coincide with the next update.
@10FingerArmy: Thanks. I'm surprised to learn you can do it blind, so that's great. On a tech level, Constant ID numbers are how AC refers to objects in save game fil…
Try removing the file AdventureCreator/Scripts/Managers/Editor/AlphaNumericSort.cs
I haven't had a trouble with it myself, but that seems to be the cause of this. I may make this a Unity 4 only feature.
You can use the Cursor Manager to define any number of verbs (Use, Eat, etc). You'll need to alter your Inventory settings in the Settings Manager too, but the exact options to change depend on what you have in your Interaction settings, mainly the…
From the bottom of the Settings Manager, you have a debug option to show the active ActionLists in the Game Window when running. Use it to see if anything else is running at the time of the AutoSave.
Try playing some speech in the background just before bringing up the conversation. You can set a speech line to "Play in background" in the Action - this should cause both to display at the same time.
I don't suppose you can recall what you did exactly before you tried to undo?
It sounds like your actionlist may be corrupted - not just the action itself. Best to transfer the actions to a new object - use the window to select all, copy, then pas…
You'll have to change your Menu Button's "Simulate" popup to "Axis", not "Button". You'll then have to enter a value (try 1, may take a bit of trial and error to find the best).
AC does that automatically - it'll only tag the MainCamera as such when you switch camera in e.g a Cutscene.
Has the Cinema Director cutscene ended by the time the scene changes? I'm not sure if this issue is down to using CD or UFPS at the same t…
Currently, you can only have two prefix groups: "Use X on Y" and "Give X to Y". Technically, you have access to the words themselves, so you could rename them, but not so that X would be removed. Perhaps a per-item syntax would…
Bear in mind the latest at the time was 1.4.9. AC's been built to work with that, but if you go higher than that, then I can't guarantee success until I've added official support for it. That's unfortunately the nature of having two assets develop…