Have you read the upgrade notes? You need to amend your animated texture settings to display the number of columns and rows - not just frames, because grid-based animations are now supported.
You're right about the localisation - you can even tell AC to ignore the "in-engine" language, and only allow translations to be used when running. However, don't forget that you can always just rename them to "Exit To" just bef…
Thanks, that's very helpful. This is actually much more complex than you might think - I won't have a fix out for today's 1.40a, but I will attend to it for 1.41.
The thinking behind it was to reduce the list of available GameObjects when you click for the drop-down. When would you want to link to anything other than a Cutscene?
Triggers and Interactions are always called from something specific (e.g. a Hot…
I'm fairly certain I've fixed this for 1.40a. In 1.40, Check-based Actions were modified with a slight delay to prevent lock-ups when looping one back onto itself. I've since managed to reduce this to a single Fixed Update call - hopefully this wi…
Works for me on Windows, but not 7. Hard to tell if this is a platform issue - I'll likely revert back to the "shaded" Actions. Not as neat-looking, but at least it works.
The NpShape is due to Unity 5 no longer accepting convex Mesh Colliders as triggers - in other words, the NavMesh prefab. Solution is to turn off it's Trigger, and turn off all collisions in the NavMesh layer. Expect a fix out shortly.
Some minor bugs reported - expect a 1.40a release out shortly.
@PixelArtist: Thanks, I've been finding it useful too.
@deroesi: It was removed to prevent the context menu from becoming cluttered, but disabling Actions in general isn't such a good …
Regarding the NpShape error, you've raised an important issue with using AC in Unity 5 (for 3D games, at least). I think I have a solution, look out for an update hopefully tomorrow.
It sounds like you have the 2D Demo's Managers loaded while running the 3D Demo. Go to Adventure Creator -> Getting started -> Load 3D Demo managers and try it again.
I'll see if it's possible, but that's just the way it is for now. Don't forget you can just copy the whole component - no need to paste in individual values.