Yes, I've been looking into "freezing" the camera while dragging moveables for 1.40, and there'll be a number of fixes and refinements related to draggables.
With regards to the "forcing through" effects: AC is still dependent o…
This couldn't be done in the official AC package, because it relies on a numbering system to work out what slot the save goes into (e.g. "MySave_3.save").
But to add this in your own package, look into modifying SaveSystem.cs' GetSaveFile…
Since this is quite a unique behaviour, I should think this'll come down to a (very simple) custom script. From the video, it looks like the menu should only close if you have an item selected. Is that correct?
You absolutely shouldn't have to resort to that, but all answers you've given me mean it should be working just fine. A couple more then:* Are you making new prefabs out of your Hotspots, or are they unique?
* Are any other save scripts (e.g. Const…
Welcome to the forum, JP.
Are you asking how to do all of the above? Or is there an element to this in particular that you're having trouble with?
In broad terms, you'll need each object to be a PickUp (with the relevent mesh / collider attached …
When moving along a Path, a Character can't ever reach his intended target "exactly", because he'll always walk past / beyond it by some small amount between frames.
To get around this, he instead checks to see if he's "close enough&…
First thing would be to turn off AC's Movement system with the Engine: Manage systems Action. I'd also suggest "faking" player movement by instead just moving the camera. You can use the GameCamera Animated prefab to give yourself proper…
The ones related to 3D games are appropriate - the key difference between 2.5D games and 3D games is that the bulk of the backgrounds are rendered in the camera, not the scene.
What version are you using? That's pre-1.39 - please update to the latest when referring to line numbers, 589 doesn't refer to anything in the latest release.
I think it's more common that changing aspect ratio would cause more to be visible - rather than the same area being squashed, no?
Have you tried setting the aspect ratio using the Settings Manager?
@David: No, but it wouldn't be beyond reasonable to add such an option. Would you suggest this just for PickUp objects, or Draggables too?
Could you elaborate in a separate thread what you mean by crazy? There's so much involved when it comes to …