Thanks for clarifying.
Selection and simulating a click on a menu element are separate operations - you can do the latter by invoking an element's ProcessClick function.
Currently, it's not possible to extract from an InventoryBox element which Ob…
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I can't reproduce the issue in v1.65.2 either - are you relying on any other custom scripts that may be causing the item to become selected?
This script, placed in the scene, will display a log in the Console when an item becomes selected. …
Are you deriving from ActionSpeech?
Try flagging the original GetNumTranslatables as virtual, and then your own as override.
If that fails, share the script in full.
What is the error, exactly?
The Variable's value shouldn't change when loading a save-game - it's part of the Options Data so is independent of individual saves.
If it's value is correct, it may be an issue with the colorAdjustments variable. Try…
The Select after? should cause the Objective to become selected - but bear in mind that the default Objectives menu actually hides the selected Objective elements (i.e. Title/State labels etc) as it turns on.
You'd need to remove that logic (set in…
If your Menu relies on Unity UI, you can attach an Animator to the Button to have it rely on animation for its normal/selected etc states.
To have it then play a custom animation, you can then rely on the Object: Animate Action as normal to trigger…
Welcome to the community, @gamesNstruff.
During the "Gather text" process, the Speech Manager will search for Actions (and MonoBehaviours) that impement the ITranslatable interface.
You can find more details on this in the Manual's "…
After:
// LMB is held down over a Hotspot or inventory item, during gameplay, and when no Interaction menu is showing
You can insert the following to prevent any more code running if an Inventory item is selected:
if (KickStarter.runtimeInventory…
I can't recreate such an issue - no changes made to the Music system were made recently.
Which version did you update from, and does the 3D Demo play with sound correctly?
Sorry, I'm not 100% clear on your meaning - is this to say that an item gets selected when clicking in the Menu, before the hold time has completed? I can't reproduce such an issue in the current release.
Could you share screenshots of your Menu, …
Welcome to the community, @mrmasseno.
Looks like you've found a slight quirk with the "Override options?" feature - thanks for the report.
To fix this, open up AC's Conversation script and look for the following code block inside the Run…