It's a novel approach. You could likely ignore the min/max distance values if the NPC's Walk speed scale was zero.
The other way - aside from scripting - would be to use the Character: Face object Action on a loop in a background Cutscene. Though…
The workflow should be the same, but it's possible a change was made that prevented this in error.
I've been addressing similar issues as part of v1.80 - I'll look into this specific case and include a fix for that as well, thanks for raising it.
…
To fix: open up Timer.cs and replace the two instances of return; on lines 199 and 206 with:
Value = minValue;
and
Value = maxValue;
respectively.
On random timers: I'd say it'd best to avoid making such changes at runtime - at least officially…
The SetImage function can be used to update an element slot's texture.
However, you'll also need to prevent AC from automatically setting this by itself. Try adding the following, but also setting the InventoryBox element's Display type to Text On…
"Player Vicinity" Hotspot detection allows you to limit interactivity to Hotspots that lie within the boundary of a Trigger attached to the Player. A tutorial can be found here.
It's also possible to require the Player to be in a specifi…
As an alternative to the "Offset sorting order?" option, you can attach a Sorting Group component to the uppermost sprite in the Hierarchy. It'll function essentially the same, but avoid the need to alter child sprite orders at runtime.
Is the Narrator prefab present in the scene?
Share a typical speech line, as well as its entry in the Speech Manager.
If they're unseen, you don't need a dedicated "Narrator" character - a speech line without a character assigned is cons…
Is there a difference if you approach the Hotspot from the right?
Is this limited to Hotspots only, or does it also occur when your OnStart cutscene moves the character with the Character: Move to point Action?
Open up the wiki's AnimEngine_Spine …
What is your Menu's Appear type set to?
If it's set to During Gameplay, you'll need to specifically allow for direct control of in-game menus with the Engine: Manage systems Action.
Otherwise, navigation is enabled at the top of the Menu Manager. …
Welcome to the community, @tamagotchithief.
Though the Action uses AC's old Action API (the new one being described here), the Run function returns zero so it should just run the once and continue on with the rest of the ActionList.
Does this issu…
Welcome to the community, @imakeinternet.
Is this a case of the hand attachment point being a child of the first-person camera?
If so, I can see this happening - as you rightly point out that the camera's pitch is not saved.
I will see about addr…
If your ActionList blocks gameplay, then it will do so indefinitely if it runs on a loop.
In its properties box, set its When running field to Run In Background to prevent this.
(Quote)
As in, a Variable: Set Action? No - as the Variable is globa…
The GIF link is private, can you make it public?
There are a couple of Spine integrations on the AC wiki - which are you using?
Does the character stop properly if you begin the Hotspot's Interaction with a Character: Move along path Action, setti…
What are your AC/Unity versions, and are you relying on the Sorting Map or Unity's Transparency Sort Axis?
Does this occur if you set your Player prefab to that of the 2D Demo, Brain2D?