Even if you used scripting to clear the "Alternative input" field so long as the selected slot isn't the bottom of the list, you'd likely still have the same issue of it being read twice - so that pressing down when the last is selected st…
AC should compensate for this automatically by adjusting the relative "Z" position of the characters when two are in the same region.
Are your Sorting Maps attached to the roots, or the sprite children?
Though, I'd recommend switching ov…
If it's an AC menu, you can adjust its Element spacing (%) property to control the padding of elements that have their Position set to Automatic.
Though, I'd recommend switching over to Unity UI for final menu design, as it offers much more in the …
Character Controller is a type of Unity physics component - retro mode pathfinding will not work with that either. Remove all such components (Rigidbody, Collider, Character Controller) if you intend to use it.
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As I said, retro-mode is int…
Welcome to the community, @guitarman.
What were the specific error messages that appeared?
You should be OK to move AC to a package (though you'll need to create a package manifest file to go with it).
However, you will also need to inform AC abo…
The purpose of the "sprite child" is to allow for such billboarding, without interfering with turning and navigation in 3D space. The character's root object is able to move around in 3D, while the 2D sprite child faces the camera indepen…
Your Character Controller has a Centre value of (0,0,0), which means that the character's root position is in the middle of it.
It's this root position that is trying to move to the click position, which is on the ground - so there's a height diffe…
I see the switch to First Person, but not the one to Point And Click.
Does this occur if you begin from the main scene, and disable the "main scene actionlist"?
Try also making a prefab from one of the broken PickUps, moving it to the ne…
OK, thanks.
I can't reproduce the issue on my end, so I'll need to examine the exact files you're using.
Could you PM me your game's Managers, along with the "Store Player Name" ActionList asset file? I'll take a look directly.
The imgur links are mainly 404.
Are any additional scripts attached to the PickUps, and does this behaviour occur with newly-created PickUps added to a fresh scene? If so, PM me the scene file, and the Manager assets, and I'll see if I can recreat…
High acceleration and deceleration values will make speed appear more constant.
However, AC has a Retro-style movement option that's intended to give 2D characters a more classic feel, with linear movement and rotation. Though it's intended for fu…
Thanks for the details. What's your AC version?
Are you running the game in the default language, or have you added any translations?
The Variables Manager lists each variable's current value at runtime - what's the variable's value displayed as …