Welcome to the community, @biggiantjar.
You can have text pop up when an Objective changes by adding an "Objective/Update" event in the Events Editor.
This is a feature new to v1.78, but a tutorial that describes something similar can be…
In the simplest form, having AC work with a custom controller is essentially just a case of attaching AC's Player component to it, and setting its Motion control field to Manual. That'll prevent AC from interfering with position/rotation etc, allow…
How are you determining this? What Actions are being run?
Are the Objective labels appearing correctly?
Avoid using "Unity UI In Scene" when possible - switch it to "Unity UI Prefab" if possible and spawn it in at runtime.
The "Camera drag" behaviour is by design - so as to avoid inadvertent interactions when the player is dragging the camera.
If you use the script, however, you can alter this behaviour by removing the && KickStarter.playerInput.Get…
What are your Unity and URP versions? It may be a case of AC not affecting the correct material property.
AC will try to "guess" which property to affect based on the pipeline, but it's possible to set this explicitly within the Settings…
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That's the right way to check if a float's value is within a given range, yes.
Though, currently Action #15 (the "failure" branch) will only run if the value > 0. If you want it to run at all times that Action #14 does not run…
Ah, my mistake - the track's relativeVolume property is only applied at the point the track begins playback.
The relativeVolume in the Soundtrack class is public, however. Just call SetMaxVolume afterwards to apply changes to it:
KickStarter.stat…
Only one of the elements should be set to Display Existing Journal - the first should be set to New Journal.
This first journal element (the "main" one) is the one to reference in Actions and offset buttons - the second is independent and…
The link requires access - could you make it public, or post on imgur?
What render pipeline are you using, and what shader/material does the sprite use?
Yes - it'd be better to rely on a single track and control its volume, to avoid having to sync two separate tracks together.
You can programatically control the **Relative volume* slider for the track as it appears in the Ambience Storage window. …
It's too early to tell where the source of this lies - do you have any other script assets in your project beside AC?
It may be an issue with that version of Unity - in a backup, try switching to 2021 and/or 2023 versions.
A good tool to help diag…
I'd suggest working it out for just a single Objective first, and only then looking into how you might expand it for others.
The simplest way to have a "+" turn into hint text is to have a Button element - which shows the "+" -…
What of the Animator window during this time? Does it similarly have an Integer parameter named "SanityCheck"?
Is the Image GameObject/Image component being affected by anything else, such as a MenuGraphic element?
The latest version on the Downloads page requires the latest version of AC.
If the error above is from the older version, copy/paste the script below and I'll try to spot the issue. Otherwise, you'd need to update all.
It's a case of informing what changes you want AC to record, by attaching the appropriate "Remember" components to those objects.
For example, if you want to have AC remember an object's position, attach the "Remember Transform"…