It is looking for an animation named "TuckStarted_DR", but the animation actually is named "TuckStarted".
Uncheck Add directional suffix? in the Action to remove the "_DR" from the intended name.
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Variables can be given shared prefixes to group them into sub-menus when viewed in drop-down lists. For example, if two variables are named:
* My Puzzle/Variable A
* My Puzzle/Variable B
Then they will appear as "Variable A" and…
In your InventoryBox element, set the When slot is empty property to Disable Object. That will disable the Button GameObjects linked to it in the UI prefab.
If this is so, but the layout appears wrong - what is the state of the hierarchy vs what i…
You can hook a custom script into the OnStartConversation custom event and read the Conversation's GetNumEnabledOptions function:
private void OnEnable () { EventManager.OnStartConversation += OnStartConversation; }private void OnDisable () { Event…
The character names entered into the Subtitle menu's Character(s) to limit to must refer to the name of the character - not their Hotspot. The name "Player" can be used in this box as a subtitute for the name of your active Player charact…
The code above will show a circle over the item currently selected. If you want to make it more complex, you'll need to adapt the code - but it really depends on the specifics of when exactly you want such graphics to show.
Thanks for the clarification.
Is there any improvement if the Playable Director's "Wrap Mode" is set to "Hold"?
Also, if you enable the AC Status box via the bottom of the Settings Manager, it will display which ActionLists are…
Scene-based ActionList data is stored within the scene file - are you able to restore a backup of the scene itself?
An upgrade of Unity itself shouldn't cause such an issue - though it is possible for data loss to occur when reloading a project wit…
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At a scale of (1,1,1), his height matches that of the screen. Your Sorting Map scale values will need to be a lot smaller to bring him down.
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It may be a collision issue. Try removing the Circle Collider 2D and Rigidbody 2D compone…
Mixing input systems is cause for trouble, IMO. Unity's new Input System is indeed better for gamepads, but it's best to stick to one system.
It's still the case that switching input method would rely making changes to Manager fields as necessary.…
SelectedInstance is what you want - this represents the currently-selected item.
However, the selected item is not a copy of the original item in the menu - the two are the same. If you delete it, you'll delete both.
The difference in numbers (i.…
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Don't call the event function manually - it will run automatically when two items are combined together. You can insert additional checks inside the function if you need to add further conditions.