If you use ActionList: Check running to check a specific ActionList asset file, then it will return "true" if any instance of that asset is currently running.
What's the specific issue you're having in running this Action?
You can't dela…
Open up AC's Sound script and comment out this line around line 367:
volume = 1f;
I honestly can't recall why this is in there, but I will look into it.
You can create UI Canvases from the GameObject menu in the top toolbar. Details on working with Unity's UI system can be found here.
When it comes to having AC work with UI, you create Menus in the Menu Manager, add elements such as Buttons that y…
What's your Unity version and render pipeline?
I think I'd need to see this for myself. Would it be possible to PM me your project as a .zip file, without the Library folder?
I do not have enough details to recreate the issue.
If you'd like to PM me a .zip of a project that demonstrates the issue, with instructions, I will take a look.
When exactly is the sound playing at the wrong time? When the scene begins, or once the Player has moved it and stopped?
The sound always plays on a loop, but its volume is controlled by its speed being above the Min. move speed value. Does it st…
Welcome back, @Blackbird!
What are your AC/Unity versions?
You'll want to check Wait until finish? in your speech Actions, but the ActionList itself will need to run in the background. Have you set its When running property to Run In Background?
Welcome to the community, @Caffeine.
Apologies for your trouble with the 1st-person tutorial. Updates to this and other tutorials are planned, but they do take time. AC's text tutorials - while focused on more singular topics - are updated for re…
Welcome to the community, @LukeWarme.
There are a couple of ways you could go about this.
One would be to have your webpage be a full-screen UI Canvas, so that you can use Unity's built-in ScrollWheel component that reacts to the mouse-wheel.
The…
But are you using Input System and AC's integration for it?
Create a new Unity project, import AC and use the New Game Wizard to create a new Sample 3D scene. In the Menu Manager, adjust the default InGame menu to use "Unity UI Prefab" a…
If your ActionList contains an Inventory Item parameter, the "Container: Add" and "Container: Remove" events can be configured to set this parameter to the Item that was added.
You can then override Inventory item fields in Acti…
* When did this issue begin? After updating AC, or updating Unity?
* Are you always creating variables in the same way, i.e. the "Create new" button as opposed to "Insert after"?
* Is any other Manager data affected, e.g. Invent…
Updating the Editor, as in Unity or AC? There aren't any references to AC in the log.
Back up first, but I would say delete the Library as a first step.
Are you specifically using Input System integration, and does this occur if you switch your "Input method" to "Mouse And Keyboard" and test in the Editor?