Indeed - it's not something that I can see should make a difference, either.
I don't know what code changes you've made, but a Hotspot interaction is run within the PlayerInteraction script. Look for the line (around 1491 in the current release):
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@Rairun's script reference Containers via the menu elements that display them, so only one instances is necessary as it's not specific to any one Container.
It's worth mentioning that AC does have the ability to move items one-at-a-time whe…
That's correct - the ActionList: Set parameter will update the original asset. If ActionList1 was already running, it won't be updated to reflect the change.
It may, however, be possible to allow for this with a checkbox. I'll give it some though…
Thanks for the details, though I'm having trouble experiencing it despite testing on a couple of devices.
If you could run a Deep Profile while in Edit mode, that'd help pin down the source of it.
You would run that code whenever you want to update the variable. To update it every frame, for example, have it replace the contents of your MainScript's Update function.
The Collider needs to go on the root Draggable object. If you use the same mesh as the wheel for it and it's the wrong rotation, create a new mesh especially for it.
To avoid any rotation issues, the Hinge Track and the Draggable should have the s…
Recreated - thanks for the details.
I can't tell at this stage if the issue lies with AC, or with the template package, but I'll look into it and let you know.
Is this for a 2D or a 3D character, and are you scaling their root or a child object?
When working in 2D, the character's scale is saved/loaded internally, as their scale is typically determined by their position in the scene via a Sorting Map.
Re…
A Polygon Collider 2D will re-shape itself automatically to fit the sprite when attached to a Sprite Renderer, but not for an Image component. In this case, however, you can still edit its vertices to reshape it manually.
A Polygon Collider 2D is …
If the Menu that contains the ClockExample script is not turned on at the time that "FindClocks" is called, then it will not be found and included in the all_clocks array.
If the clock is represented by a Text label, it's better to rely o…
For a wheel that turns, use a Hinge Track. A Hinge Track is intended for objects that only rotate, while a Curved Track is intended for objects that translate along a curved path.
After switching back to this track type, try these two other steps:…
It might be the video's compression, but I'm not seeing any horizontal motion - only the odd frame lagging as the camera moves vertically.
I'd say it's worth checking Unity's Profiler for performance spikes, if it is a lag issue.
Sorry, can you clarify the set up? By "Unity demo", are you referring to Unity's adventure game, as covered in this tutorial?
The location of a scene-based ActionList should be irrelevant, so long as the object itself is enabled. How ar…
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Indeed I have. This'll be addressed in the next update. The issue stems at the point of copying an InventoryBox element, so it may be that elements that still exhibit the issue need to be duplicated and the original removed.
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By &q…
You're reading DateTime.Now, which will always be the current time rather than a specific time.
AC is not involved here, however - see Unity's forums for advice on this topic.
Shaking in what way? In a direction perpendicular to how it should be, or "along" the intended direction?
If there's no issue when playing, and only when recording, then it may be an issue with Recorder. I'd suggest tinkering with the r…
Recreated.
You can prevent this behaviour by going to the Highlight Inspector and unchecking Enable when associated Hotspot is selected?. There is a bug that causes the icon to disappear once the cursor leaves the Hotspot, but this will be address…