Is this for a 2D, 2.5D or 3D game?
AC will affects the Game window's aspect ratio at runtime if you enforce an aspect ratio in the Settings Manager's "Camera settings" panel.
In edit mode, this will only be applied while previewing AC Me…
What are your AC and Unity versions?
You're saying that the Hotspots are interactive based on the MainCamera's position and not the "live" camera position?
How are your cameras and Player movement set up? Are you relying on AC's built-i…
An Animator can only affect objects that are beside it, or below it, in the Hierarchy - the Camera and Animator components will both need to be children of the GameCamera.
Check that your Animator is set up correctly by disabling the GameCamera com…
A prefab is not the same as a runtime instance of that prefab in the scene. Your Action will affect the original Player prefab, but not the one in the scene,
In this situation, it's best to create a dedicated "Is Player?" checkbox:
usin…
Any Manager field value can be updated at runtime through script. To access it, right-click the field's label and copy its API reference. In the case of the Inventory cursor size field, it's:
AC.KickStarter.cursorManager.inventoryCursorSize
You …
What are your AC and Unity versions, and what is the effect of unchecking Always fit within screen?
Try also setting the Size for both the Menu and the Element to Automatic.
The default Auto Correct UI Dimensions component is configured to align to the top. Again, you can remove this if you do not enforce an aspect ratio in AC and just rely on Unity's own components to control its appearance.
The yellow cube was showing earlier - what change did you make since?
I can't see any issue with the Inspector now. Did you uncheck "Turn root object in 3D?"?
You might have based your menus from the default UI prefabs, but you've made changes to them. The default InventoryUI prefab is set to align along the top - not the bottom left. The Auto Correct UI Dimensions component needs to be adjusted accordi…