You would need a custom script that, when attached to the Hotspot, listens for when the Hotspot is selected by the Player and then reacts to input:
using UnityEngine;using AC;public class HoldToSelectHotspot : MonoBehaviour{ public float maxHold…
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The Box Collider did at least appear to move with the NPC, unlike the Polygon Collider 2D. What specifically happens if you add the Box Collider 2D?
Your NPCs should not have a Remember Transform component attached - the Remember NPC compo…
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Can you provide steps to reproduce this issue?
Once a new Variable is created, you can manually change its ID value by viewing the Inspector of the Variables Manager asset file - though this should not be done once anything else references …
Are you able to change the field back to Mouse Over once the game is running?
It sholdn't be getting changed by any of AC's built-in scripts.
I'm seeing some non-AC objects in your Hierarchy. What else is in your project? Do you have any custom …
Hotspots do not require Is Trigger to work, but it's often the case that you don't want them to provide collisions.
Triggers to requires Is Trigger to work, since you need characters to be able to pass inside them.
Unity Navigation would be more a…
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There is - it's the "Destination accuracy" slider in the Settings Manager.
I would need a repro package that demonstrates the issue, otherwise. When dealing with precision movement, though, much of it depends on your scene's scal…
As part of the next update, I am looking to add a "Do nothing" option to the Cursor Manager's When Inventory selected option - so that should allow for both the cursor and Hotspot label to remain unchanged, yes.
You can adjust your Player's turn speed with a custom Action or script before/after the call to have them face an object. To access the Player's turn speed at runtime, you can use:
AC.KickStarter.player.turnSpeed
The concept of "resisting&qu…
Welcome to the community, @YooksT.
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Look for the "Walk speed scale" and "Run speed scale" fields in the Player Inspector.
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Are you looking to only show a label when over items, and not over Hotspots?
In order to …
On which Console, specifically, and with which AC/Unity versions? Are you using a custom save file/format handler?
The error itself is coming from Unity, but appears to relate to the loading of RememberTransform components associated with the scen…
The issue is that the speech Actions are assets, while the NPCs they reference are placed in a scene.
The Actions themselves aren't aware of which scene the NPCs are in - only to attempt to find them (via the recorded Constant ID values) once their…
No, indeed. The PersistentEngine shouldn't be part of any one scene - it needs to be scene-independent and should be spawned automatically.
I'd expect that you won't be seeing any Menus, either, given the disabling of the PlayerMenus component.
M…