What are your AC and Unity version numbers?
Is the Vector3 variable's value actually correct, and the Player is moving to different values - or is the Vector3 value incorrect, but the Player is moving to this same value?
The Vector3 variable can b…
Thanks for the report, but I'll need proper, exact steps to recreate this, I'm not clear on how exactly you're setting and using the parameter's value.
Is the issue type-dependent, and does it occur if you set it's value directly - i.e. "Enter…
Version 1.70.2:
Upgrade note
* The Draggable system is now separated from the Interaction system when being locked/unlocked in the "Engine: Manage systems" Action
Changelog
* Added: Objective Actions can now be used with inactive Playe…
See the Manual's "Character Animation 2D tracks" chapter if you haven't already.
Essentially, it works by evaluating the character's change in position each frame - meaning you need to combine it with a regular Animation track (on the cha…
That's correct - though an Objective's state can be optionally set per-player when defined, you can't currently manipulate an Objective from an inactive Player.
This isn't such a small change to make, though I will consider it.
See the Manual's "Saving asset references" chapter. If a change is made to e.g. a character's walk sound, or an object's material, through Actions - then that asset will require placement in such a folder to be saved.
The current list of…
Welcome to the community, @DoomCube.
You're looking to re-style your Subtitles menu to be more like the above? This can be done using Unity UI and portrait graphics.
Using Unity UI gives you much more flexibility over a menu's appearance than the…
It really depends on the specific content of your intro.
If you'd like to elaborate on exactly what you have in mind, I can clarify further - but if it's not too demanding then likely so. AC provides a number of Timeline tracks for things like dia…
Open up the Actions Manager tab and navigate the "Action categories" panel to locate the Action type you want to search for. Then click the cog icon beside it and click on Search all instances.
If the node ActionList has a GameObject parameter defined, you can have that be automatically assigned to the NPC via the Character parameter field in the Path's Inspector.