Try this workaround: open up ActionMovie.cs, and replace line 62:
public string filePath;
with:
[SerializeField] protected string filePath;
Any joy? Failing that, try changing the API compatibility level in your Player settings settings to .NET…
I've amended the above script with a fix for the "bool to float" error.
A different custom script can certainly alter the maxPitch etc settings, since the variables are all public.
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Then either the component is not attached to the…
You'll need to be more specific. This is a separate type of sound, or is it the start of the track played at the wrong volume?
Are you relying on audio mixer groups, and what is your "Music volume" level as set in the Options menu curren…
I'm assuming each inventory graphic you're using has the same silhouette? I feel that would be too unique to your own needs, since it's more common that each inventory item would be a different shape.
If you're using Unity UI, you could likely aut…
There's no tickbox, and ActionLists are skippable by default.
For access to the skippable property, and others, use the provided Cutscene component instead.
This is in builds, or just the Editor?
If you're using Software cursor rendering, you'll need to check Lock system cursor when locking AC cursor? in the Cursor Manager to sync the system and AC cursor locking.
Please be specific about AC versions when posting.
What do you mean about "current set" vs "single"? Are either PopUps using PopUp presets? And what are their locations - global, variable, or component?
Bear in mind that copy…
It is compatible, but this is likely a Unity issue - see this entry in Unity's issue tracker.
It may be intermittent - try restarting Unity and rebuilding.
This is for what, the GameCamera Third Person?
Pitch is controlled via the Input axis you define in the Inspector, but this axis is processed by AC's PlayerInput script - meaning you can implement an override as covered in the Manual's "Remapp…
The animation itself isn't going to be an issue, but I think this is indeed a case of it having to handle two things at once.
This is purely to do with Unity now, though, so I can't suggest any more.
@Alarconte: Your timing was good!
Version 1.69.2:
* Fixed: GameCamera Third Person and GameCamera 2D Drag cameras accepting input when they are not the active camera
* Fixed: Player character not responding to immediate movement commands upon swit…
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You can replace it with IntField if you prefer.
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This is actually already the case if you cut Actions from within the Inspector. I shall allow the same from within the ActionList Editor.
Try setting a non-zero Delay before and after (s) value, and remove AC's GameEngine from the loading scene since it'll add unnecessary overhead. This works for me.
The contents of one Action shouldn't affect another. Try commenting out the AssignInteger function call.
This is all just an example - it's a custom Action that's independent from AC. You can modify it to expose the speaker field in it's ShowGUI …