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If it's Manual, there's no automation. It's correct that you would have to manually-assign it.
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It wasn't a sample script, just an example. Something like this would be a proper script:
http://pasteall.org/1549666/csharp
Paste th…
Update: I've looked into the Rigidbody option, and it should indeed be possible to allow for user-setting of the "Freeze Position" options as part of the next update.
I'm still not seeing the Conversation itself. Your first option's label is set to "Dialogue option 1"?
Since your Appear type is set to Manual, it may not picking up the active conversation, and you'd have to do it via script, i.e.:
Men…
If they were working fine, and you didn't update AC/Unity since they stopped, there must have been some other change made that caused this. Can you think of any such change you may have made?
The Button components have Text children - do these Tex…
The change only affects the camera - nothing to do with the character.
This sounds like a new issue - you're going to have to elaborate with more detail and screenshots - there isn't enough here for me to go on.
By "up and down", do you mean away from and towards the camera, as opposed to vertical movement?
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Locking up/down movement with the Player: Constrain Action is akin to removing the "Vertical" input axis. It's up/down rel…
Please always be sure to post your AC and Unity versions.
I'm not clear on the issue. You're saying that the buttons are not correctly displaying all of the options? I'd appreciate you elaborating more on this.
Are you referring to the left or t…
In which versions of Unity and AC, and how many keys are in the group you're affecting? Please share screenshots of the Action, the SkinnedMeshRenderer component, and the Shapeable component, so that I can attempt a recreation.
Please be more specific with your version numbers. With beta and patch releases, "latest" can take different meanings.
At the bottom of the Settings Manager, enable the AC Status box in the Game Window. What is the state of the game set…
Welcome to the community, @VasantJ.
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Odd. What's the behaviour in the Editor? It may be Unity-specific as the online 3D Demo works fine. I shall attempt a recreation. There shouldn't be an issue with point-and-click movement in WebGL.
(…
Ah, it's because you've enabled "Retro mode" on your character.
This involves a separate movement algorithm, that doesn't currently account for the vertical movement factor. I will look into remedying this for the next release.
Please let me know your AC and Unity version numbers. Is this a Player or an NPC? Point-and-click or Direct movement?
So that I can attempt a recreation, let's see screenshots of your full Settings Manager and Player/NPC Inspector - there are a l…
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It depends on the state of the Animator window. With Sprites Unity Complex, AC will only control the parameters you allow it - so if those parameter values are correct, it's likely on the Unity/Animator side of things.
Check that your anim…
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You're recreated Menu actually looks OK - is it previewing correctly in the Game window?
To get the original Menu, you can copy it from the Default_MenuManager asset file. Switch to this asset via the top of the Menu Manager, copy "Ho…
Be aware that you're looking to do something quite complex. You'll need a fair bit of custom scripting - and likely another asset if you want to get proper IK movement for the arm.
Focusing on just the hand, however, you can override where the cur…
This is a common issue with Unity's physics system, AFAIK. You can improve things by attaching a Physic Collider to your walls that has no friction. AC provides one with the "NoFriction" asset.