"Still not connecting" in what way? What happens, exactly?
Is the variable's value correct in the Variables Manager if you check Show realtime values?? How have you set up your Menu to display the value?
(Quote)
Not from the user perspective, no. But if there is an issue here, I'll address it.
Forgetting about modifying Speech.cs, what happens if you insert them into Dialog's Inspector?
But you know yourself which NPC it is, right? If you use a Player: Check Action, you can decide which NPC should be speaking.
Assigning an NPC prefab into the Speaker field will cause the local instance of that character to speak, if present in th…
(Quote)
I see. @KevRev's scripts only seem to override the "on" word, but I'd imagine it could be adapted to incorporate "Use" as well with some tweaks. You may like to PM him directly.
(Quote)
You can rename "Use", …
You're correct about the usage of Remember scripts - they're specific to the scene they're placed in.
Your SaveCharacterManager script just looks to be passing data back and forth between itself and the CharacterManager instance - there's no refere…
I'm happy to consider changing certain methods/variables to protected if it would help.
I'm not clear on what it is about Sorting Maps that you're looking to change, however. They do affect speed with scale, and vertical movement speed is accounte…
(Quote)
Why is this? In what way is it failing if you put in Start()?
If I'm to recreate this, I'll need the full script as well as details on how your Canvas is set up. This is using TextMeshPro?
And what happens now after doing all that? Does MonoTake_UR play, or does no animation play at all?
Does the Console output anything at this time, and let's see some screenshots of your Player Inspector and the ActionList involved.
It's still possible to rely on the mouse with "Keyboard Or Controller" input - the big difference is that you need to map your mouse axes/clicks to Unity's input manager, since AC will no longer read the mouse state directly.
You can crea…
Welcome to the community, @BTJH74.
Youtube doesn't allow for automatic captions on the 2.5D tutorial video, so I can't flip a button to turn them on. However, I will make an effort to transcribe it - though please be aware that this will take time.
Welcome to the community, @gairokux.
There's nothing special about AC's provided sounds - certainly the same code is run regardless of what audio clip is assigned.
What are your versions of AC and Unity? It may be that the issue lies with Unity, …
(Quote)
Sorry, meaning what exactly?
The rich-text tag detection code is being re-written again as part of v1.66.4, but custom tags go in the Dialog component's Inspector on the GameEngine.
Welcome to the community, @nilead.
First of all - what are your AC and Unity versions?
Getting character positioning correct in Timeline can be quite tricky at times. It likely is Timeline, since all AC should be doing is telling Unity when to ru…
Welcome to the community, @Harriet.
You can do this through animation - attach an Animator to the sprite, and create two animations. One sets the Order In Layer to -10, another sets it to 0. Then create an Animator parameter in your Controller, a…
I'm afraid the link seems broken.
If you're using Sprites Unity animation mode, you shouldn't have to create left-facing alternatives, setting the Frame flipping? property to Left Mirrors Right will set the sprite child's scale to (-1,1,1) when fac…
What version were you updating from?
I don't understand your issue now. In what way can you not use panelSizeX? Is it giving you an error? Is dummySuperText.text not filled?
Please elaborate on the problem so that I can recreate - post the full…