I also ran into this with one of my characters.
Despite having the pivot point at import set at the bottom (in the skinning editor it also showed at the bottom), it seems like the pivot point was actually in the center.
I have manually set it to exa…
I copied it over to a laptop and ran it again. There it works fine.
I'll have to find out why it does this on my pc as it doesn't seem to be any usb device, but at least it doesn't seem to be AC.
I have started a new project, loaded the 2D demo, and it happens there as well.
I am going to try and get this on different hardware and see if that helps.
Am using Unity editor version 2022.3.20f1
AC version 1.21.4
If I rotate the camera 180 around the z-axis, movement is also to top left. For Y and X it's bottom left. (so with all rotation at 0 or 180 Z the character is moving further back on the so…
It's a 2D game.
Is there a limit to how many "player character"s there can feasibly be?
I intend to create quite a well populated game.
I had not considered that though, so will have a read through the manual for it!
I think I updated it to the latest version.
I put "[param:4]" in the dialogue line field to see what the actual text was, and it said "1". It does seem to work if I put "[var:1]" in, which correctly gives me "Conv…
update: I thought I found it and tried using [param:4] as text in the menu to affect field but that did not work. Was that meant to have worked? If so, I'll take some screenshots.