Since I couldn´t find the problem, I tried with the upgraded version and the graphic options works like a charm. It is marvellous, but...
Now the footsteps are gone because of the new version. I read the manual, added a couple, sounds: change footst…
The first Action (0) in the ActionList wasn´t fixed to the upperleft corner, I could move it around. I fixed it with a new one (adding it to the start didn´t work either). It executes the ActionList now but there is no change in the screen.
More upd…
I see it now, thank you. I am used to use Adventure Creator as a source.
Anyways, I can´t check if the script whit your correction works because it seems the button doesn´t execute de Action List where the Custom Action is. I will see what I can do…
I understand what you say but in this case the next button in the "GraphicOptions" elements menu after FullScreenLabel is Quality PresetLabel.
There is no Toggle FullScreen there or in the properties as a child.
Hello again,
As I have seen the latest AC version includes a Fullscreen option, I updated the project through a backup to Unity 2022.3.18f1 and AC 1.83 (with some issues but I will deal with them).
The Fullscreen button it just says Fullscreen lab…
When I build the game and click the toggle button there is no change. I need help with this because I messed something and the game just runs in windowed mode.
Unity version is 2019.4.12f1 - Adventure Creator v1.76.1
Thanks.
* Well, I solved the character issue. It was strange because I deleted it, created a new one and it worked like a charm.
* The inventory is another thing. I have spent these days revisiting tutorials (this one for example Adventure Creator: Recreati…
I am using the Autostick to Navmesh? option, yes. The thing is don´t want to move the Player with the Rigidbody to avoid physics, however I need it for the triggers to detect the player and work (I am using them to change and move to the different p…
Hi,
Thanks for the solution to the movement issue. Now it works better.
(Quote)
Sorry, I think I misexplained myself. It is an isometric game, so the navmesh encompasses the floor in order to stablish the limit of the area; the walls are just par…
Ok, thanks. I downloaded it before setting the game wizard and works without deleting anything.
By the way, I don´t know if you still make the resume of the released games made with AC. In my case I made two: From Lex to Rex and Press Lex to Metave…
Thank you, Chris. Now it works like a charm.
Just one more thing, now regarding the Player Prefab: First Person template. I can download it but then this error shows up in the console:
Assets\AdventureCreator\Scripts\Templates\SamplePlayerFP\Scrip…
Hey Chris I´ve found the thing about the cursor, this will be helpful.
-So the stage has hotspots with interactions and markers assigned to them and an NPC. Aside of this, I placed four triggers to change the character´s text marker position (to fo…
I´m afraid the latest release hasn´t changed anything. The cursor still dissapears. The hotspot is like any other I´ve used on the scene, it doesn´t make any sense.
-Now I can autosave, however when I load it, it plays other animations that weren´t…
Thanks for the quick response. I´m afraid I can´t upload any images but I will as soon as I come back.
What Actions are run as part of the Hotspot's Interaction, and does gameplay resume as normal afterwards, so that you can continue to interact wi…
I forgot two things:
* I don´t know why but there´s a hotspot that when clicked makes the cursor dissapear. Very annoying. I´ve changed it multiple times and it always happens. The same thing happened in the same stage where a hotspot dissapeared s…
Hello Chris, how are you doing.
I couldn´t fix anything about the save system and I had to launch my game with another solution.
Some other issues I found:
-When I tried to update to the next version (mine is 1.73.1) it froze and crashed the whol…