My AC version was the latest version, but I was using an old version of the editor. I bit the bullet and just started over from scratch in Unity 6 — seems to be working now (with the help from the code you provided)! Thank you so much for your patie…
Input method didn't work (though perhaps I set it up incorrectly? — I just used the same set-up as the Crouch Input with InteractionA as the name and "f" as the button).
Thanks so much for the code! It runs the Interactions when the butto…
Thanks so much! :smiley:
I tried switching to AC to be the Source for the Interaction menu, and now the Interaction Icons are highlighted when the cursor is over them — which is promising. However, when I click on it, the interaction isn't running.…
Thanks for the quick and thorough reply! :smile:
Ideally, I'd like to simply click the Interaction icons when the mouse is over them to run the interaction. The reason for this is that I want to have many different kinds of interactions within my g…
Ah!! That was it. I thought by selecting "Player line" it would switch to a character line and not a narration line, even if I didn't have a Player prefab yet — but after assigning a prefab, now it works! Thank you so much for your help :)
Maybe this will help — I watched the "Scroll speed text?" checkbox in the Speech manager during gameplay and it DOES appear to switch off after the "Send message" action. But that doesn't actually translate into the gameplay and …
Huh... that didn't work either! (Neither did placing the prefab in the scene, with either method) :(
Here's a screenshot, did I set everything up right?
(Image)
Hmm! When I assign the prefab, then go to select SetScrolling > DisableScrolling (), it automatically switches to the script, not the prefab as soon as I select it.
Wow, thanks so much for the quick reply — and the script. :) I did as you instructed but unfortunately it didn't work — there's an error on the action in question that says "Parameters passed from here cannot be set, unfortunately, due to a Uni…
Thanks so much! You were right — I was using the same animation names and had the incorrect "run" animation selected!Now the animations load just fine.I will definitely switch over to Mecanim as it's probably better for working with Timeli…
Thanks for the quick response!
I'm on AC 1.62.2, and Unity 2017 3 of 3 Personal.
I tried removing the Animator component — no dice.
Here's what the Inspector looks like:(Image)
There is zero change in the Inspector between before loading a save and…
Turns out it was my fault — what a shock!
I'd downloaded it on a different account than the one I was viewing it with. Switching accounts let me download the new version.
D'oh!
— Lurky.
Thanks Alverik!
So far Unity 5 seems to work exactly like 2017.2 did.
I'm still waiting to hear back from Unity's customer support, but I hope I do, because I think being on an old version is why Adventure Creator is unable to save games (there were…
Thanks! Happy to be here. :)
My version of Unity's About section is a bit weird, it says "Version 2017.2.0f3 Personal" instead of 5.something like you'd think it would.
Maybe this glitch happened because I either didn't download it right …