My problem is that I want it to appear as a modal dialog, what happens is that it just appears over the other menus and I can still click the other menus while the confirm box is active
Thanks :) I was thinking that were was another way to do this without doing it like that (having a default background image for the button for active and inactive states, this way the inventory items do not need to be recreated with a background for…
Nevermind, I got it, I realized that it was a noob question, sorry. I kept trying it using the ActionTemplate when I should've used the ActionCheckTemplate. Thanks anyways :)
Thanks Chris! :) The workaround you described is something I'll definitely do next time, thanks for the links I'll check them out. Thanks again and have a nice day :)
Thanks Chris! I have been trying to find this out for days :) You are a very awesome programmer and though I know you know that, I still want to point it out. Have a nice day! :)
Thanks for the response :) It's essential for a game which navigation relies solely on arrow prompt navigation as the arrow prompts should always be visible whenever no cut scene is playing, but I think I have another work around for it now. Thanks …