Thank you Chris for the reply!
Unfortunately, I can't figure out how to see if the areas avoid dynamics. But I used both the colliders created with the adventure creator button (so they have the collision script) . Either I created them by adding a…
ok I think I got it, I just needed to add holes in the navmesh.
The only problem I am experiencing is that when the player or npc needs to find the path near an obstacle and it is near the edge of the navmesh, it tends to find a path that intersect…
Thank you Chris! As always!
Your solution is very simple and logical, this make me think a lot of new things i can do with this principle...
Thank you for noticing the root, now ive changed it to the bottom. And yes, is better for navmesh, colliders…
unfortunately it doesn't work, assigning another texture on active graphics only changes it when the cursor passes over it inside the inventory.
Then once the inventory object is selected I think it takes the default texture in case the cursor's te…
Thank you Chris! You are so kind
I finally got it to work by simply opening the script that was giving error with text edit and deleting the words (ACScreen LongestDimension)
I know that's not a very wise thing to do for the project, but I just wa…
Thank you for your response.
Yes it's true I have an old version (1.75 i think), I started a long time ago and now I'm afraid to update AC because I don't know what can happen to my project and it's still not very clear to me how it works and how de…
THANK YOU A LOT CHRIS! For this and for all the other answers on the forum.
I just had to set "texture type: curso" and it worked!
I don't know why but in my old project "choose hotspot then interaction" I hadn't set it and it …