It's a behaviour we saw even with navmeshes, but I think now it's mostly just the walk animation looping every time the pathfinding updates when the player is clicking-and-holding on the position where the player character is already standing. Incre…
Thank you so much so far this works great! Will let you know if we run into any problems. Additionally, is there an easy way to make it so the player character will not move unless the mouse click is a sufficient distance away from it? (i.e the mous…
Splines was one of initial methods of creating movement we tried, but we weren't sure how to fluidly incorporate it into Adventure Creator. Thank you for taking the time to look into it <3
Thank you for getting back @ChrisIceBox! I've attached an imgur link with some screenshots of an example scene. You can see that the path has curves/ramps, and a closeup of the navmesh simply being a thin box. The playerStart2D is placed inside it.
…