I changed my cutscene from an AssetFile to In Scene and that seems to have fixed the issue. So it seems that we have to be careful with long running AssetFile ActionLists?
Sorry I know that this is an old thread, but what'd be great is an action that can set the path direction (to forward / back / ping-pong, etc). That way when your character reaches the end of the path, your final action could be to flip it, when the…
Thanks Chris, last night I put together a test using markers instead of a path, as markers themselves have a sprite renderer so can hold the sortingGroup metadata I need.
Now I have a cutscene which executes when the player is entering a shop. It g…
Ah actually - I've just realised that with the 2nd example, what I really need is to load some custom parameter / metadata off the node itself.
If I have three nodes, I want to be able to define the sortingGroup per node. That way, OnCharacterReach…
That's great - thanks Chris. I've got this working via a CustomEvent using a cutscene which is working, but I think it's a little in-flexible, so I'll try by hooking into the OnCharacterReachNode event now - thanks.
@ChrisIceBox -- had to tweak it to increment the value onNodeComplete, rather than onNodeStart, otherwise the first time you meet a character they act like you've already met, but this worked great! And obviously, as it's ultimately driven by a glob…
Ah great, thanks @ChrisIceBox. I'll give it a try when I'm back home later today.
I assume that there may be other internal variables tracked by YS, besides "Visiting", but looking at your script it could easily be adapted to cover those …
bah looks like my double chevrons were removed from the post.
Imagine double-chevrons where there the outer double-quotes are:
"if visited("RupertDriftwood") is false"
I've been following this post too as I'm also trying to hook YarnSpinner up to AC.
Your script works fine Chris, but there is one slight issue.
YarnSpinner tracks some internal variables, like how many times you've visited a dialogue node, and thi…
This is fantastic, thank you! I used the updated script last night and it works fine for the most part, however yarnspinner tracks some internal vars to remember if you've spoken to a character before, will I need to manually create these vars in AC…