Yes. I will like the items from the Item arranging puzzle to not be placed in the inventory at all.
Inventory Menu:
These are my settings for the Inventory:
https://drive.google.com/file/d/1oiO-EXyuYLBEkywicRpQN9jegbL7y68A/view?usp=drive_link
Sett…
@ragingbass2020 I don't know if this helps. But I always make sure to put a camera switch in OnStart to the camera I want to be used. Sometimes it doesn't pick it and pick the Main Camera instead. And it is a bit random like you said. Maybe the wron…
This last code did work as intended! Thank you so much @ChrisIceBox .
For future reference and to sum it up.
To make the Text Animator work I did:
1) Added the Text Animator tags that I want to use (shake) in the GameEngine > Dialog component i…
With the new bit of code the txtSubtitles is now updated with the speech text.
However the Text Animator Typewriter component still not works. So if I deactivate AC scroll text txtSubtitles is empty during Speech Dialogue lines.
If I keep Scrool Spe…
For reference this is the code i'm using. I had some debug. It looks like it is not triggering Startspeech at all.
public class TextAnimatorSpeech : MonoBehaviour {
public Febucci.UI.TextAnimator_TMP textAnimator;
private Speech activeSpeech;priva…
Update: If I useText Animator typewriter component the text is not visible at all. If I use AC scroll text I can see the text correctly and the Tag effect is applied BUT only after the dialogue line has been fully written. If I do not use any kind o…
I added on the GameEngine Dialog component in a scene and now the tag is working. Is there a fast way to add the new tag to GameEngine in all the scenes? Thanks.
I tried <i> and <b> with Text Animator component and Your Script. They both work perfectly. https://drive.google.com/file/d/10NUuTOC3t-1p03d-pIAXYV_3ou-ma3Y5/view?usp=sharing
I tried more combinations. I can see two main behaviours:
1) Using Text Animator Typewriter component
Result: No Text is displayed at all, ever.
https://drive.google.com/file/d/1WryvJOrfWmg1ZUsbnmHg898M5q1HxmdF/view?usp=drive_link
2) Using Adventure…
https://drive.google.com/file/d/18_clEPux-eK3aYV5erssHIrPdQbDjWsG/view?usp=drive_link Here is a video of the issue. The text breaks when it reaches the tag. This is with the Text Animator type writer but it does the same with the speech-scrolling. …
I tried both with and without speech-scrolling. I tried the latest version of the script in the link (the one on update). I tried also to create a duplicate of the Subtitles Label (without text Animator) to receive the speech from AC and then to cop…
@machineboy do you have a work around to suggest that still works with the latest versions of text animator and AC? I'm trying to make it work. Thanks.
Yes, I used the New Game Wizard.
Ok, I found the Active Input. So the conflicts was between this and the On Appear Type on the menu, I guess? I'll leave the Appear type on the menu as "Manual". Thanks.
Ok, that's weird. Trying to do different things to check the problem I removed "Menu" from the Toggle Key field in the Menu properties. And now the menu appears and stays active correctly. How comes?