I managed to do it with a very simple script, and it seems to work now! I ll put it here in case anyone wants to do something similiar and is struggling:
I got an array of the popup variable like this:
myArray=myPopUpVariable.popUps;
Then I got t…
Thank you, this makes sense. But I suppose this only check the current value of the PopUp variable. The thing I am missing then is the possibility to automatically look through all possible values of the PopUp to see if any of them matches the strin…
Just an update, I managed to do a workaround now, where I cycle through a variable instead of the languages, and run an actionlist on button click, in which i change the language based on this variable. This works :)
I tried keeping some of the textures empty, but it doesnt skip it, it just stays on the previous language. So for example I have english, then an empty texture, then another language, and I have to click twice to switch from english to the other lan…
It is a button, it is set to cycle: language , and language type: voice only , and it is using per-option textures. And it works, but it ask for a texture for each language.
We were planning to have seperate managers for each little game, so we can freely play around with settings ( because they can have different gameplay elements) So i was planning to have a managerpackage for each game, and replace all the managers w…
Here's the screenshot.
So it doesn't seem likely that it is possible to have this frame-by-frame effect while moving the character using a timeline? Only a smooth movement? Then I suppose moving a character using actions and a navmesh is the best op…