Apologies, this is the correct link: Speech test
The NPC is a prefab and he is present in the scene, he says his line correctly when the speech placement child isn't appointed, but then it appears over his head rather than next to his mouth like I …
He’s not when I unset the OnStart cutscene. It's weird because it's just with that one PlayerStart. When the player exits the bathroom scene, he spawns at the correct one that has the bathroom set in inspector as a previous scene. Weird!
Thanks for your comment, Chris! I unchecked the Has Exit Time box as well as the looping, and now he's not moving at all. Here's a longer video of the situation:
Bobbing issue
The only way it kinda works is if I attach the animator to the model an…
Hi Chris, I should have mentioned that I've implemented this very UI template. I've followed all the steps in the ReadMe file, but it gives me the troubles I mentioned (the arrow doesn't point to the speaking character and the bubble doesn't appear …
Hi everyone! I find myself facing a similar issue, hence why I am bringing this thread back to life. I have implemented the Speech Bubble UI, but I need it to do two things:
* The arrow should indicate the speaking character. I'm unsure how to modi…