Thank you for the direction where to go. I managed to setup the AC GameEngine like this:
[SetUp] public void Setup() { var sm = ScriptableObject.CreateInstance<SceneManager>(); var mainCamOb = SceneManager.AddPrefab(&q…
Thank you for the insight. I ended up calling the crossfade from the custom script I had there. To me it sounded more logical to have the OnMenuElementClick before the OnMenuTurnOn. I have been fiddling with the Unity UI Prefab menu. It might have s…
Hello, I am reviving this old thread as I was struggling with this same issue. I will leave my finding here that would have helped me.
So, I wanted to create a new Unity UI prefab menu that will pause the game while the menu is used. The "Paus…