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jrutila

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jrutila
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  • Thank you for the direction where to go. I managed to setup the AC GameEngine like this: [SetUp] public void Setup() { var sm = ScriptableObject.CreateInstance<SceneManager>(); var mainCamOb = SceneManager.AddPrefab(&q…
  • Thank you for the insight. I ended up calling the crossfade from the custom script I had there. To me it sounded more logical to have the OnMenuElementClick before the OnMenuTurnOn. I have been fiddling with the Unity UI Prefab menu. It might have s…
  • Hello, I am reviving this old thread as I was struggling with this same issue. I will leave my finding here that would have helped me. So, I wanted to create a new Unity UI prefab menu that will pause the game while the menu is used. The "Paus…
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