oh the "other" canvas is just a transform. It is a very hard bug to figure out as I can not replicate the scaling issue by resizing the play window in unity. it only happens on different hardware: Mac retina / pc screen / steam deck.
The thing that I wonder is that the Ui canvas settings are the same for all of the game UI, but the only elements that scale incorrectly are the hotspot icons, so it must have something to do with the script. I can not think of anything else. Just t…
`using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using AC;
public class HotspotIconsUI : MonoBehaviour
{
public Image iconToDuplicate;public CanvasScaler canvasScaler;private Dictionary<Hotspot, Image> hotspotIconD…
But when I track the Highlight value, I do see an outlier!
(Image)
I added the same debug script of yours to the update function of the highlight script. When moving away from the hotspot the highlight value is set to 1 on one frame only. The Min…
the debug logging does not report anything out of the ordinary... The log looks correct. the value never flicks at zero in the log, but I can clearly see the flicker in the game view.
I will try to explain this better with examples. The easiest would actually be to jump on like a google meet etc so I can easily explain this, but I can also do a step by step. It might be an issue with getting the text to work how I want it to, or …
Actually no, I can still see a flicker of the subtitle element at the centre of the screen before it gets picked up by adventure creator an placed correctly. When using a container to set max width, but moving the child subtitle panel instead so it …