Seems to work fine with TinPot. Must be something in my prefab. I'll try using Tinpot as my foundation this time and hopefully, that will fix the problem.
Thank you for your time and help, Chris.
As always keep up the good work!
Cheers,-Adam
Thanks for the advice Chris. I actually found a work around for it. By freezing the POS in the rigid body of the object and turning off gravity AC automatically remembers it that way, and the pickup script alters the rigid body while in scene mode t…
Lots and lots of youtube videos my friend. First watch every video Chris has. He is very good at explaining the mechanics of Adventure Creator, then check out all of the great vids on youtube of how to use unity. It's a long learning curve, but once…
I am using version 1.41a
These are the two errors I get:
Error: (AdvancedPlayer-AC (vp_FPWeaponHandler)) Hierarchy error. This component must be added to a gameobject with vp_Weapon components in child gameobjects.UnityEngine.Debug:LogError(Object)…
I'm also experiencing the same problem. The cursor only gets locked in the center in sub-menus, not in the main menu. Strangely enough, It completely disappears in the sub-menu.
I tried doing the Player: Constrain Action trick and that did not seem…