Ok, will do. I learn today that it might be a performance issue related to art assets. I'm using experimental svg renderer and it could cause frame drops. So I will optimize the scene and see if that is the issue.
After trying a couple of things I don't think it is a logic issue because the same Action List works just fine with other close-ups in the scene. I used the same logic on a hotspot, and it works. I can leave the shot like that. It seems there is a p…
Maybe I misunderstood how to use the active input but that's what I did.
I used two active inputs to set a global var (isBackPressed) if the key is pressed or not. I check that var and execute the logic on the same continuous trigger. It works in s…
Problem solved. If somebody would have similar issue I post here the solution from Chris.
"It's because the character is talking, but the Spine script isn't accounting for their being no talk animation.
You can either set the "Talk name&…
No it doesn't occur when I use the Character: Move to point. (I need to admit I don't use this function in the game almost at all :D ).
I tried to use the exact log line but it did not work with "clip" as it was not defined in the context…
Sorry, the gif should be public now.
For the Spine integration I use this page: https://adventure-creator.fandom.com/wiki/Spine_Integration
Unfortunately, the character still walks in place after using Character: Move along path Action, setting th…
Thank for starting this discussion. I guess we are all anxious and unhappy with the whole situation. AC is an important part of my game dev journey, and it is hard for me to imagine making games without it.
Still, I hope you can enjoy your vacation…
Oh wow... I feel so stupid... I was experimenting before with https://adventure-creator.fandom.com/wiki/Proximity-based_Interaction_menus. I created script InteractionOnNearest. I supose to change the settings to See Interactions with to Via Script…
Oh, right. Sorry about that.
Nothing chaged in the status, it was normal all the time.
The experimental package is the Vector graphics, but I don't use it actively in this project.
There are no additional scripts.
I tried to check ignore parents…
Thank you for the fast reply.
The only thing that stopped flickering was putting transition to None on Interaction Menu (both AC and Unity UI). However, if the transition is none, I can't move the player.
https://pasteboard.co/S78ZgYMeFwX7.png
I understand... No, issue. I just needed to rework a lot of stuff :D . I am switching a lot of players, but they are the same character in the game. With the old setup, I was just faster with exchanging them. All good, thanks for an AMAZING tool.
I get that controlling multiple characters that way is an interesting solution for some people, but I would wish to have the option to use the old version of the switch player feature. :'(