So I deleted the ClickFX folder in the downloads folder and that stopped the console error, however I'm still not seeing a cursor. A ClickFX folder is still inside my game folder (in Assets, where I chose to install it on Apply) and the spawner is s…
Yes it is adding the spawner at runtime and is in the Events Editor. On installation I chose my Game Folder inside the Assets folder. Here's the error in the console on runtime:
NullReferenceException: Object reference not set to an instance of an…
I've created the script above, put it on an empty GO in the scene and attached my action list to the "Actionlist On Change Scene". But when the scene exits, none of my variables are saved before exiting. Is there a way to fix this?
I was able to get this script from throwing errors by removing "override" (ie override public ActionCategory...) for those 3 lines of code. However it's not appearing in the Actions Manager properly. Any help would be appreciated. Thanks!
I'm getting fatal console errors trying to use this script (using Unity 2019.4.21f1 and AC v1.65.2)
ActionUnlockAchievement.cs(21,34): error CS0115: 'ActionUnlockAchievement.Category': no suitable method found to override
ActionUnlockAchievement.c…
I'd love to use this script but I'm getting a console error. I've put the script in a folder called Custom Actions, where my other custom actions live.
Suggestions as to what I'm doing wrong?
(My AC v 1.75.4, Unity 2020.3.20f1)
ActionSortingOrder…
That would be great. Many of my testers were extremely confused as to why some of the same item were in different slots and some were showing with item counts.