That's it. Brilliant. Was driving me mad. I had an animation event on his idle animation that was set to turn off his hotspot. I should have twigged because I had been experimenting in another level with turning his hotspot on and off at different t…
Thanks Chris. OK, so the game object that has the NPC component on it is set to Ignore Raycast, but all of my NPCs seem the same so I presume that's normal. When I selected this characters Sprite child (that has the hotspot comonent), that was also …
I took the hard option and just got it working as an action list rather than a Timeline. If I come across the issue again I'll send over a project folder.
Also, if I have the Timeline window open when I run the scene, the playhead doesn't move across the timeline. But it does when I trigger the Timeline in the intended way. But its definitely originating that dialogue from the Timeline because if I mu…
I've scoured the scene and can't see any other Control Timeline Actions. I duped the GameObject and deleted the old one which left the Control Action with a Missing (Playable Director) message. Pointed it at the new GameObject and I'm still getting …
Unity 6.1 - AC 1.83
No the dialogue doesn't play if I mute the speech track in the Timeline.
The Playable Director component is not set to Play on Awake. Sorry I meant to say that in my first message.
The player walk straight towards camera, through the door and stops whilst the NPC turns to the right after walking through the door and then stops. I added a Character Animation 2D Track and then a Character Animation 2D Shot for both but whilst th…
Hi Chris. Yes I've got the director loaded in as game object in the scene and also the NPC. I've turned off that binding option now. I understand now that its for the player since they are spawned at runtime. Both the player and the NPC are using sp…
Hi Chris. Thanks for coming back to me on this. Sorry, I'm not quite sure I follow though. I get that you can set up specific interactions for inventory items and NPCs. If I create an interaction on an NPC for a specific inventory item and then drag…