It seems that the issue won't happen when the global variable "PlayerIsRunning_loop" is set to True. It only occurs when I interact with the hotspot and the variable is set to false.
Yes, the same class name and namespace have been used in the new script. The new script appears to be working fine so I will relay on it instead of the AC version.
I'm using AC v1.82.1 and Unity 6000.1.13f1. I apologize for all my previous inaccurate questions. After further testing, I discovered that SFX affects all music in the game, and Music affects Sound: Play Music ONLY. My question is: how can I make Mu…
Both in play mode and a build.
I did more testing and discovered that the SFX currently affects all audio types, including music, ambience, and one-shot sounds.The Music does not affect any audio.
Expected Behavior:
* SFX should only control soun…
Thank you, Chris.
I created two scripts (with some help from AI): one is attached to the UI slider, and the other is attached to every scene in the game. They seem to be working well. I’m sharing the scripts here in case other members want to use t…
Hey Chris,
The animated tags like , , , and are working fine.
But I’ve run into an issue — tags like , <color=red>, and don’t seem to do anything.
It looks like the animation stuff works, but styling tags like bolding, fading, or changing …
Thank you, Chris. I can confirm that the above guide worked perfectly. https://prnt.sc/O7AtLXRyB5yj
However, the new approach has created two new dialogue-related issues:
1) All dialogue expression tokens are now visible in the dialogue. [expressio…
Unfortunately, I did all the above but it still doesn't work.
1) I deleted the line Element in the Menu Manager = same issue
2) Removed the Constant ID component = Same issue
3) Removed the line element and Constant ID component = same issue
Yes, I'm using speech-scrolling, however, using the 2nd script or just remove the scrolling function from AC doesn't solve the issue.
When you say "detach the Text object from AC's Speech Manager" are you referring to this one https://prn…
Thank you, Chris. That fixed the error. However, when adding effect to text the whole dialogue will disappear https://prnt.sc/iJuulzV1XANm
https://prnt.sc/Hb7nsAPg6ltT
It works fine with Unity Canvas text but not with Adventure Creator dialogue.