Are you using Unity 6.1 or have you upgraded to 6.2? Just asking because I had a bug when upgrading to 6.2 with triggers behaving similar to what you mentioned, and had to downgrade back to 6.1
Yep, my game is Survival Horror - demo is out tomorrow…
This sounds kind of similar to something I'm doing in my game, using many triggers to handle many camera transitions.
I'm not using navcams, and instead just a simple GameCamera object.
I only use "OnEnter" for the trigger, which does a …
I have a lot of non-AC triggers in my scene that just use a "OnTriggerEnter" command to enable/disable specific rooms. These also appear to not trigger a lot of the time.
Strangely enough if you make the player stop when on a trigger, in …
Hey Chris,
Sorry for taking so long to reply!
I'll give your idea a shot, and let you know if I run into further issues :)
The exact error that gets put into the console is a massive stack trace. If I can't get it running the way you've suggested…
Hey Chris,
This is in existing setup. There is a potential I've got some script that's interfering with this.
What normally handles this transition between detected input and changing of mode? That might help me find the solution :)
Thanks!
1.84.1 fixed this issue, thanks Chris! It also auto switches to the correct inputs (keyboard or gamepad) when loading up the UI.
I'm attempting to add some code myself and slowly getting there - as I've noticed if you want to remap the vertical con…
Thanks, Chris!
I got the custom Remember working ... then was having lock ups because I forgot not all objects are enabled at runtime.
Have switched over to Variables/Remember Variables now instead and it's working perfectly. Thanks again for your…
Thanks, Chris.
I must be missing something else here too. When using "Directly Navigate Menus When Paused", the cursor doesn't show and where the mouse is does not respond to clicks even with the "Auto Disable UI Clicks" on. As …
Thanks for the reply, Chris, and sorry for the delay in getting back to you.
It turns out there was a box collider on a pane of glass that was causing only these objects to not get picked up.
The clues about the camera position helped me figure it…
Hey Chris,
Thanks for the reply.
I was trying to use rewired for this, and it's fine for First Person KB/M or KB/Controller but not when using KB/Mouse Point and Click.
I'll take a look at what you've provided in the morning and report back.
Che…