I tried to make the changes you mentioned above but is not clear to me. (Definitely my limits and my fault) - I think I would need a visual reference of what should be done to do it properly, but I don't want to waste your time! - Everything is amaz…
The whole setting is now untouched - the issue seems to be fixed after I "simply" unchecked Allow empty slots? - Now I can have 5 savegames and each time that I save everything is properly working, the only thing is that after i click SAVE…
Yes is WebGL platform, I thought it might depends by what you mentioned and I turned off the antialiasing of the render setting but nothing changed. I can't see another kind of setting that is handling such aspect of the game. Thanks for trying! I v…
Thanks for the support!!! - in the meanwhile I turned them off for the cursor and without animations enabled the Use/Talk/Look icons are sharp. I would love to have them working but if it's not possible I am very happy also with the static icons. Th…
AC v1.81.4
Unity 2022.3.32f1
Cursor rendering: Software
With the current setting before to switch to Html5 everything was working properly. The issue occurred only after the platform switch.
The issue (animated cursor goes blur)
(Image)
The norm…
Hello there,
Thanks again for the suggestion and the awesome support! It is immensely appreciated.
I took a radical approach because the situation was getting too complicated for me.
I deleted the whole scene and re-built it from scratch.
Everyt…
*** update, my bad my solution didn't work, just made the same issue but the other way around, so the player is always on top. I don't have solutions.
Sorry for the previous information. It was wrong.
Sorry for being unclear.
Yes by "falls behind" I meant the player is displayed below the NPC, even if the NPC is farer - wrong order - as you said.
I did run the tests and checks you suggested and the Sorting Map's Affect character sorti…
Positive!!!
I checked Duplicate for each line? and Limit by speaker proximty appeared - set on No Limit now the NPC speech works also far from the player.
_Thank you!!! _
First of all, thanks for coming back with these questions and suggestions.
If Position is set: Manual and position in the center of the screen - and the player is far away from the NPC - the subtitles are not appearing.
I have checked through the …
*** Update
I just found out that: the NPC's speech is visible only near the Player.
(And that's why after the NavCam switch the NPC's speech wasn't visible anymore, because the camera was moving away from the Player).
I'm still not sure if I am d…
*** Update on the subject
I have been running several tests and I figured out that this could depend on the NavCam Switch triggered before the speech.
The flow of the scene is the following:
Intro > NPC speech is visible > click on Hotspot …
This is another awesome thing for me to know! Thanks for the support!
(not sure I've got your question but I basically tried to insert the normal font into the field of textMeshPro front field present in the inspector from the UI prefab) - if this …
My cursor rendering mode is Unity UI atm. - just tested out the Software/Hardware rendering and works well! - **Thanks for this insight! **
About the font: when I try to swap the default font assigned to the Unity Ui Prefabs does not take it. I ass…