It is seemingly random. I tried to pay attention on what can cause it, but I haven't been capable of figuring it out.
* I'm making screenshots of the variables list in the variable manager so that from now on I can remember the variable number and …
Also solved this last issue, going in the first place through AC Editor - Setting - Default Option - "show subtitles". (which didn't work) - Only worked using the actual menu in-game (even tho I'm not sure now if is working because I chang…
Problem solved doing "Simplify Addressble Name" which I though wasn't necessary in my case. - for some reason as soon the speech started to work the subtitles disappeared.
Yes I'm using the "Save filename" using AC (I also used your tutorial to have the save name with the custom text). Ok that was my guess, indeed I'm not touching the variables or anything else, is just a few lines of text to be corrected. T…
Sorry for the late reply I was traveling.
The Scene Action
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The dialogues into the Objective
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The filters of the Speech manager
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I usually can show the picture in here, I don't…
Oh yes I did that! So it is the right way to do it! Good to know.
Thanks for the hint and thanks for the link for that parser topic! I searched for it but I haven't found that one. Good one. Thanks again.
Small update: I followed your suggestion and it worked! If you're curious, here's a video of the result:
https://youtu.be/q082Ja_HAZ8
Thank you!!!
Cheers
Ok so, it seems to give preference to the first slot (the one that seems to be working most of the times after the problem occurs), however it is not constant it might not work that too at times. When this happens on 5 slots only 2 of them works, pr…
**UPDATE*****
I was testing the game online in WEBGL and I am facing this issue:
* the premise: seems that while in the engine I can save everywhere in the game and is working properly, saving on each slot, loading each slot, the chronology is per…
Hello I just wanted to update you on the fact that I restarted the whole thing from scratch following the tutorial then updating it with the latest info, and now the stuff works properly.
The issue is that out of context I placed the latest amendme…
Using a 5 stack of slots, for some reason after doing all the above things, when saving in the Slot number 3 the custom label given is changing name into Save 2, somehow the game renames it, and the last save (the one stored in the slot 3) is moved …
Thanks for taking the time to give me these additional important info!
However I was trying to replicate the instructions above here but I haven't found the Global Variable Clicked Save ID in my Global Variables list. I have only Save Slot Index an…