Hi Chris, thanks for the reply, here are the shots of the inventory menu, how I add the item, and the screenshot in game. In the shot, I just picked up a rock, I hear it add to the inventory but as it is at the end off to the right I can't see it ad…
I had some complaints from people with powerful machines, saying that my 2D game made their GPU scream! I now have a game object Called ForceFrameRate with a script attached, in my 'Scene Zero' (the one that loads first) and it caps the frame rate t…
Thanks Chris, I can't seem to get that working, nothing happens at all, even if I do add it to inventory behind the scenes, without turning on the inventory menu to show it, and then immediately add a select action, nothing happens :/
Thank you Chris, I will look into this, I'm pretty sure I'm not using Autosave correctly anyway as sometimes it does say it failed as another process is happening, unless there is a way to make 100% sure all processes are stopped so it can save? I w…
Nevermind, fixed! it was the second part, the Manage Systems, to stop any further walking once he had stopped that I hadn't set up correctly, sorry! and Thank you Chris!
Hi Chris, that didn't work I'm afraid, but there have been changes made to the playerinteraction script when you were helping me with the double click exits issue before: https://adventurecreator.org/forum/discussion/12694/double-clicking-to-exit-ro…
Thanks Chris i will grab some screenshots of that. I also just noticed that the console shows an error when i try to use an inventory item an unhandled hotspot, it says this: NullReferenceException: Object reference not set to an instance of an obj…
Hi Chris, On my scene hotspots I have them set to double clicking does nothing, but for the ones for doors and exits I have those set to Triggers Interaction instantly, would everything still work in that way if snapping is disabled for all hotspots…